Three indie titles we’d love to see on the eShop

September 25th, 20122 Comments »

If you’ve played some of the great indie games that have already made it to Nintendo’s eShop, like Terry Cavanagh’s VVVVVV for example, then you’ll know that while big developers are frequently releasing games that are more than a little by-the-numbers, indies are making crazy, super-fun games that go beyond what you’d usually find on store shelves. So let’s take a look at three titles that would make for a great addition to the eShop.

1) Spelunky

While it does reside on both PC (for free) and as an updated version for XBLA, seeing this rogue-like platformer (randomised levels and death meaning a full restart of the game) on the eShop would be great. Think Indiana Jones meets Megaman. It’s difficult, you can play it in short blasts whether you’re on the train or between Partypoker sessions, and it’s got great art regardless of whether you’re playing the original or the updated version, and it’s got considerable replay value.

2) Jamestown

If you like bullethell shooters, there’s something to be said for a Western-meets-steampunk shooter with huge bosses, crazy power-ups and awesome pixel art, then Jamestown is the game for you. This is the sort of game you’re going to have to focus on to quite a high degree, but it’s worth it when you start laying down some fire and progressing through the game – especially with 4-player co-op!

3) Minecraft.

With two analogue sticks and a stylus, it’s pretty obvious that we need this game on the 3DS. The problem with the XBLA port is that the game simply needs a mouse, or some means of pointing and clicking. The stylus can pull this off pretty well, and is very accurate for when it comes to placing the various blocks that’ll make up your Doom Fortress.

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  • http://www.facebook.com/people/Zaira-Vicere/100003482240394 Zaira Vicere

    Considering Spelunky is a 360 exclusive that hasn’t even moved to PSN yet, not going to happen. Especially considering that the difficulty of Spelunky is reacting to your surroundings, and you wouldn’t be able to see them on 3DS, so it wouldn’t even work without higher resolutions or a rework of the randomly generated levels, so no.

    And do we really need another Minecraft port? Especially considering it’s already portable with the Android and iOS versions. And a hint: if you haven’t played either of those versions, I’ll tell you that they’re awful and nowhere near the standard or quality of the original game or 360 port. The 3DS is less capable than high end phones and so it would likely be even worse, just because it has buttons and a stylus doesn’t mean the 3DS is able to handle the game considering they needed drawbacks for even the 360 versions. Unless you want a really outdated creative mode with tiny maps and tons of fog, I don’t.

    I’m going to assume by ‘we’ you mean ‘I’ because these suggestions are terrible and are not catered to nor even considering the platform you’re suggesting porting to. Evidence being the lack of proof-reading: “So let’s take a look at five titles”, really?

    • http://twitter.com/eShopGamers Marteen Green

      Guess what game is coming to PSN? :)

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